setUnitTrait: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
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*[[Boolean]] '''UAVHacker''' - Ability to hack drones, equivalent to <tt>uavHacker <nowiki>=</nowiki> 1;</tt> in CfgVehicles | *[[Boolean]] '''UAVHacker''' - Ability to hack drones, equivalent to <tt>uavHacker <nowiki>=</nowiki> 1;</tt> in CfgVehicles | ||
|unit [[setUnitTrait]] [skillName, value, isCustom] | |s1= unit [[setUnitTrait]] [skillName, value, isCustom] | ||
|p1= unit: [[Object]] - The unit whose trait should be set | |p1= unit: [[Object]] - The unit whose trait should be set | ||
|p2= skillName: [[String]] - Name of the skill | |p2= skillName: [[String]] - Name of the skill |
Revision as of 23:25, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unit setUnitTrait [skillName, value, isCustom]
- Parameters:
- unit: Object - The unit whose trait should be set
- skillName: String - Name of the skill
- value: Boolean or Number - Value (see above)
- isCustom (optional): Boolean - Must be set to true in case of custom
- Return Value:
- Return value needed
Examples
- Example 1:
player setUnitTrait ["Medic",true];
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 27, 2016 - 18:12 (UTC)
- R3vo
- The higher the value for the loadCoef the less stamina a unit has. Negative values will dramatically increase the stamina actually to a point where it extends the stamina bar.
- Posted on October 20, 2017 - 05:49 (UTC)
- Midnight
- explosiveSpecialist trait can defuse mines (i.e. satchel charges), whilst the engineer trait alone cannot.