setNameSound: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <dl class="command_description"> <dt><dt>" to " <dl class="command_description"> <dt><dt>") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
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Line 16: | Line 16: | ||
Note that any word from <tt>[[configfile]] >> "RadioProtocolENG" >> "Words"</tt> is accepted (e.g "veh_infantry_Sniper_s").}} | Note that any word from <tt>[[configfile]] >> "RadioProtocolENG" >> "Words"</tt> is accepted (e.g "veh_infantry_Sniper_s").}} | ||
| person [[setNameSound]] name | |s1= person [[setNameSound]] name | ||
|p1= person: [[Object]] | |p1= person: [[Object]] |
Revision as of 23:19, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Unit Identity
Syntax
- Syntax:
- person setNameSound name
- Parameters:
- person: Object
- name: String
- Return Value:
- Nothing
Examples
- Example 1:
unit1 setNameSound "dixon";
- Example 2:
unit1 setNameSound ""; // will reset to default behaviour
- Example 3:
_name = "Masood"; unit1 setNameSound _name; unit1 setName _name;
Additional Information
- See also:
- nameSoundnamesetNamesetIdentity
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 22, 2013 - 19:08 (UTC)
- Lou Montana
- setting an incorrect value like "0" or "randomString" will remove the callsign (" /* 2, */ fall back")