moveInCargo: Difference between revisions
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Revision as of 21:06, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Unit Control
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unitName: Object
- vehicle: Object
- Return Value:
- Return value needed
Alternative Syntax
- Syntax:
- unitName moveInCargo [vehicle, CargoIndex]
- Parameters:
- unitName: Object
- vehicle: Object
- CargoIndex: Number
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne moveInCargo _jeepOne;
- Example 2:
_soldierOne moveInCargo [_jeepOne, 1];
Additional Information
- See also:
- moveInAnymoveInCommandermoveInDrivermoveInGunnermoveInTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunnergetCargoIndex
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 4, 2006 - 14:42
- hardrock
- Notes from before the conversion
If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. Therefore you have to use the assignAsCargo command, in order for the AI to catch on. Something like this:_soldier moveInCargo helo1; _soldier assignAsCargo helo1;
- Ceeeb
- In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Cargo" action command.
- Killzone_Kid
-
In Arma 3 when using the alternative syntax of moveInCargo, it is necessary to call assignAsCargoIndex because it is not called automatically.
unit1 moveInCargo [heli, 3]; unit1 assignAsCargoIndex [heli, 3];
Alternatively avoid this broken syntax all together and use:unit1 assignAsCargoIndex [heli, 3]; unit1 moveInCargo heli;
Categories:
- Stubs
- Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect