addWeaponCargo: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *ofp * *\| *1.([0-9]{2}) * +\|([^g]|g[^a])" to " | ofp |1.$1 |game2= ofpe |version2= 1.00 |game3= arma1 |version3= 1.00 |game4= arma2 |version4= 1.00 |game5= arma2oa |version5= 1.50 |game6= tkoh |version6= 1.00 |game7= arm...) |
Lou Montana (talk | contribs) m (Text replacement - " \| *([^=\| ]+) * \|p1=" to " |s1= $1 |p1=") |
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{{Feature|arma3|In Arma 3, arguments for this command must be local ({{Icon|localArgument|32}}). For global variant see [[addWeaponCargoGlobal]].}} | {{Feature|arma3|In Arma 3, arguments for this command must be local ({{Icon|localArgument|32}}). For global variant see [[addWeaponCargoGlobal]].}} | ||
| vehicleName [[addWeaponCargo]] [weaponName, count] | |s1= vehicleName [[addWeaponCargo]] [weaponName, count] | ||
|p1= vehicleName: [[Object]] - vehicle to add the weapons to | |p1= vehicleName: [[Object]] - vehicle to add the weapons to |
Revision as of 22:45, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Containers
Syntax
- Syntax:
- vehicleName addWeaponCargo [weaponName, count]
- Parameters:
- vehicleName: Object - vehicle to add the weapons to
- [weaponName, count]: Array
- weaponName: String - weapon name. See Category:Weapons for reference about possible values.
- count: Number - number of weapons to add.
- Return Value:
- Nothing
Examples
- Example 1:
_truck addWeaponCargo ["M16", 5];
Additional Information
- See also:
- addWeaponCargoGlobaladdMagazineCargoaddMagazineCargoGlobalclearMagazineCargoclearWeaponCargogetWeaponCargoaddItemCargoaddItemCargoGlobaladdBackpackCargoaddBackpackCargoGlobaladdWeaponWithAttachmentsCargo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 24, 2009 - 11:02 (CEST)
- Sbsmac
- Only works on clients.
- Posted on July 10, 2010 - 11:02
- Galzohar
- When players add/remove gear directly via the gear menu that gear is synchronized across the network. Since this command is local only, using it during a mission can cause all sorts of weird issues. To get proper synchronization use this command in the object's init line or in a script called from its init line with a call compile preprocessFile command (and not execVM).
Categories:
- Stubs
- Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Containers
- Scripting Commands: Local Effect