setMarkerText: Difference between revisions
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{{Feature|Informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}} | {{Feature|Informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}} | ||
| markerName '''setMarkerText''' text | |s1= markerName '''setMarkerText''' text | ||
|p1= markerName: [[String]] | |p1= markerName: [[String]] |
Revision as of 23:21, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Markers
Syntax
- Syntax:
- markerName setMarkerText text
- Parameters:
- markerName: String
- text: String
- Return Value:
- Nothing
Examples
- Example 1:
"Marker1" setMarkerText "You are here.";
Additional Information
- See also:
- setMarkerBrushsetMarkerColorsetMarkerDirsetMarkerPossetMarkerShapesetMarkerSizesetMarkerTypesetMarkerAlpha
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Stubs
- Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Markers
- Scripting Commands: Global Effect
- Operation Flashpoint: Elite: Scripting Commands