BIS fnc smoothStep: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.76 | |||
|1.76 | |||
|gr1= Interpolation | |gr1= Interpolation | ||
| Interpolates between 0 and 1 with smoothing at the limits. Formula is {{ic|n² × (3 - 2n)}}. | |descr= Interpolates between 0 and 1 with smoothing at the limits. Formula is {{ic|n² × (3 - 2n)}}. | ||
|s1= | |s1= number call [[BIS_fnc_smoothStep]] | ||
|p1= number: [[Number]] - a number in range 0..1. A value not in range will be [[floor|floored]] to 0 or [[ceil|ceiled]] to 1 | |p1= number: [[Number]] - a number in range 0..1. A value not in range will be [[floor|floored]] to 0 or [[ceil|ceiled]] to 1 | ||
Line 18: | Line 17: | ||
|x2= <code>[0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0] [[apply]] { [[Magic Variables#x|_x]] [[call]] [[BIS_fnc_smoothStep]]; }; | |x2= <code>[0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0] [[apply]] { [[Magic Variables#x|_x]] [[call]] [[BIS_fnc_smoothStep]]; }; | ||
{{ | {{cc|returns [0, 0.028, 0.104, 0.216, 0.352, 0.5, 0.648, 0.784, 0.896, 0.972, 1]}}</code> | ||
|seealso= [[BIS_fnc_lerp]] | |||
}} | }} |
Revision as of 15:27, 13 June 2021
Description
- Description:
- Interpolates between 0 and 1 with smoothing at the limits. Formula is
n² × (3 - 2n)
. - Execution:
- call
- Groups:
- Interpolation
Syntax
- Syntax:
- number call BIS_fnc_smoothStep
- Parameters:
- number: Number - a number in range 0..1. A value not in range will be floored to 0 or ceiled to 1
- Return Value:
- Number - interpolation result
Examples
- Example 1:
_smoothedStep = 0.75 call BIS_fnc_smoothStep;
- Example 2:
[0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0] apply { _x call BIS_fnc_smoothStep; }; // returns [0, 0.028, 0.104, 0.216, 0.352, 0.5, 0.648, 0.784, 0.896, 0.972, 1]
Additional Information
- See also:
- BIS_fnc_lerp
Notes
-
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