BIS fnc animType: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| tkoh | |game1= tkoh | ||
|1.00 | |version1= 1.00 | ||
|game2= arma3 | |game2= arma3 | ||
Line 9: | Line 9: | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Function that returns a categorized array using a single string with the animation name. | |descr= Function that returns a categorized array using a single string with the animation name. | ||
|s1= | |s1= param call [[BIS_fnc_animType]] | ||
|p1= [[String]] - Animation name. | |p1= [[String]] - Animation name. | ||
|r1=[[Array]] - Sorted arrays within an array with details about animation. | |r1= [[Array]] - Sorted arrays within an array with details about animation. | ||
|x1= <code>animType = ["AmovPsitMstpSrasWrflDnon"] call BIS_fnc_animType; | |x1= <code>animType = ["AmovPsitMstpSrasWrflDnon"] [[call]] [[BIS_fnc_animType]]; | ||
{{cc|Returns [["Action","Move"],["Pose","Sit"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]]}}</code> | |||
|seealso= | |||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
Line 31: | Line 31: | ||
The categorization is identical to that of the animation viewer, minus the direction array. | The categorization is identical to that of the animation viewer, minus the direction array. | ||
<br>So if the animation you are running through this function is found in the following categories: | <br>So if the animation you are running through this function is found in the following categories: | ||
< | <pre>Action: Move | ||
Action: Move | |||
Pose: Erect | Pose: Erect | ||
Movement: Stop | Movement: Stop | ||
Stance: Raised | Stance: Raised | ||
Weapon: Rifle | Weapon: Rifle | ||
</ | </pre> | ||
Then the following array will be returned: | Then the following array will be returned: | ||
<code> | <code>[["Action", "Move"], ["Pose", "Erect"], ["Movement", "Stop"], ["Stance", "Raised"], ["Hand item", "Rifle"], ["Direction", "Not specified"]];</code> | ||
[["Action","Move"],["Pose","Erect"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]]; | |||
</code> | |||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 19:47, 13 June 2021
Description
- Description:
- Function that returns a categorized array using a single string with the animation name.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- param call BIS_fnc_animType
- Parameters:
- String - Animation name.
- Return Value:
- Array - Sorted arrays within an array with details about animation.
Examples
- Example 1:
animType = ["AmovPsitMstpSrasWrflDnon"] call BIS_fnc_animType; // Returns [["Action","Move"],["Pose","Sit"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]]
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 1, 2014 - 20:26 (UTC)
- Tryteyker-
-
The categorization is identical to that of the animation viewer, minus the direction array.
So if the animation you are running through this function is found in the following categories:Action: Move Pose: Erect Movement: Stop Stance: Raised Weapon: Rifle
Then the following array will be returned:
[["Action", "Move"], ["Pose", "Erect"], ["Movement", "Stop"], ["Stance", "Raised"], ["Hand item", "Rifle"], ["Direction", "Not specified"]];