vectorDir: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "</dd> </dl>" to "</dd> </dl>") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
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|gr2= Math - Vectors | |gr2= Math - Vectors | ||
| Returns object's normalized direction vector in world space (<tt>[x,y,z]</tt>). | |descr= Returns object's normalized direction vector in world space (<tt>[x,y,z]</tt>). | ||
* A unit facing North would return <tt>[0,1,0]</tt> | * A unit facing North would return <tt>[0,1,0]</tt> | ||
* A unit facing East would return <tt>[1,0,0]</tt> | * A unit facing East would return <tt>[1,0,0]</tt> |
Revision as of 22:27, 13 June 2021
Description
- Description:
- Returns object's normalized direction vector in world space ([x,y,z]).
- A unit facing North would return [0,1,0]
- A unit facing East would return [1,0,0]
- A unit facing South would return [0,-1,0]
- A unit facing West would return [-1,0,0]
- Groups:
- Math - Vectors
Syntax
Examples
- Example 1:
_dirVector = vectorDir _unit;
Additional Information
- See also:
- vectorModelToWorldvectorDirVisualvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromToBIS_fnc_transformVectorDirAndUp
Notes
-
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