BIS fnc EXP camp initDifficulty: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
||
Line 16: | Line 16: | ||
|r1= [[Boolean]] - [[true]] | |r1= [[Boolean]] - [[true]] | ||
|x1= < | |x1= <sqf>call BIS_fnc_EXP_camp_initDifficulty;</sqf> | ||
|seealso= [[BIS_fnc_EXP_camp_initClasses]] [[BIS_fnc_EXP_camp_initCharacter]] | |seealso= [[BIS_fnc_EXP_camp_initClasses]] [[BIS_fnc_EXP_camp_initCharacter]] | ||
}} | }} |
Latest revision as of 13:04, 5 May 2022
Description
- Description:
- Initializes difficulty settings in Apex Protocol campaign.
- Execution:
- call
- Multiplayer:
- Needs to be executed globally.
- Groups:
- Campaign
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Boolean - true
Examples
- Example 1:
- call BIS_fnc_EXP_camp_initDifficulty;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note