BIS fnc moduleEffectsPlankton: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ") |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>[BIS_module] call BIS_fnc_moduleEffectsPlankton;</sqf> | ||
|seealso= [[Modules]], [[Eden Editor: System]] | |seealso= [[Modules]], [[Eden Editor: System]] | ||
}} | }} |
Revision as of 13:04, 5 May 2022
Description
- Description:
- Creates underwater plankton effect around player (called usually by BIS_fnc_moduleEffectsEmitterCreator).
- Execution:
- call
- Groups:
- Modules
Syntax
- Syntax:
- [module] call BIS_fnc_moduleEffectsPlankton
- Parameters:
- module: Object - Module
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- ModulesEden Editor: System
Notes
-
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