allUnitsUAV: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ") |
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|s1= [[allUnitsUAV]] | |s1= [[allUnitsUAV]] | ||
|r1=[[Array]] of [[Object]]s - Array of UAV vehicles | |r1= [[Array]] of [[Object]]s - Array of UAV vehicles | ||
|x1= <code>[[hint]] [[format]] ["Number of UAV(s) on the map: %1", [[count]] [[allUnitsUAV]]];</code> | |x1= <code>[[hint]] [[format]] ["Number of UAV(s) on the map: %1", [[count]] [[allUnitsUAV]]];</code> |
Revision as of 22:38, 7 August 2021
Description
- Description:
- Return a list of all UAV vehicles.
- Groups:
- Remote ControlObject Detection
Syntax
- Syntax:
- allUnitsUAV
- Return Value:
- Array of Objects - Array of UAV vehicles
Examples
- Example 1:
hint format ["Number of UAV(s) on the map: %1", count allUnitsUAV];
- Example 2:
{ _x setDamage 1 } forEach allUnitsUAV;
Additional Information
- See also:
- unitIsUAVallCuratorsallGroupsallDeadplayableUnitsswitchableUnitsvehiclesallDeadMenagentsshowUAVFeedshownUAVFeedgetConnectedUAVUAVControlconnectTerminalToUAVisUAVConnected
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 10, 2014 - 01:23 (UTC)
- AgentRevolution
- This command returns a list of all unmanned vehicles, not the UAV AI units inside them, as the name might otherwise suggest.