lockCameraTo: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|descr= Lock/Unlock stabilized camera (in vanilla used currently only for UAVs) to target. | |descr= Lock/Unlock stabilized camera (in vanilla used currently only for UAVs) to target. | ||
|s1= | |s1= vehicle [[lockCameraTo]] [target, turretPath] | ||
|p1= vehicle: [[Object]] - UAV | |p1= vehicle: [[Object]] - UAV |
Revision as of 22:17, 19 June 2021
Description
- Description:
- Lock/Unlock stabilized camera (in vanilla used currently only for UAVs) to target.
- Groups:
- Camera Control
Syntax
- Syntax:
- vehicle lockCameraTo [target, turretPath]
- Parameters:
- vehicle: Object - UAV
- target: Object or PositionASL - use objNull for unlocking
- turretPath: Array - path to the turret with required camera
- Return Value:
- Nothing
Examples
- Example 1:
uav lockCameraTo [vehicle, [0,0]];
- Example 2:
uav lockCameraTo [objNull, [0,0]]; // unlocks the turret
Additional Information
- See also:
- camTarget camSetTarget camPrepareTarget
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 10, 2015 - 06:54 (UTC)
- Commy2
- The vehicle has to have a stabilized optic for this command to work with ASL position.