modelToWorldWorld: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|descr= Converts position from object model space to world space (usable by [[setPosWorld]] for example). | |descr= Converts position from object model space to world space (usable by [[setPosWorld]] for example). | ||
{{Feature|important|For [[setObjectScale|scaled objects]], the relative position will first be [[vectorMultiply|multiplied]] by the object scale.<br> | |||
For example, if the object scale is 2, {{ic|_obj modelToWorldWorld [0,1,0]}} will be offset '''2 meters''' from the model center ({{ic|[0,0,0]}}). | |||
}} | |||
|s1= obj [[modelToWorldWorld]] modelPos | |s1= obj [[modelToWorldWorld]] modelPos | ||
Revision as of 15:58, 29 July 2021
Description
- Description:
- Converts position from object model space to world space (usable by setPosWorld for example).
- Groups:
- Positions
Syntax
- Syntax:
- obj modelToWorldWorld modelPos
- Parameters:
- obj: Object
- modelPos: Array
- Return Value:
- Array:
Examples
- Example 1:
player modelToWorldWorld [0,1,0]
Additional Information
- See also:
- modelToWorldVisualWorld
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 28, 2017 - 22:19 (UTC)
- Killzone Kid
-
This command produces identical result to modelToWorld command used in conjunction with AGLToASL
obj modelToWorldWorld [1,2,3] isEqualTo AGLToASL (obj modelToWorld [1,2,3]); // true