setMusicEffect: Difference between revisions

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When used in a trigger, the track starts on activation but does not automatically stop on deactivation.
When used in a trigger, the track starts on activation but does not automatically stop on deactivation.


|s1= trigger '''setMusicEffect''' track
|s1= trigger [[setMusicEffect]] track


|p1= trigger: [[Object]]
|p1= trigger: [[Object]]
Line 38: Line 38:
|r1= [[Nothing]]
|r1= [[Nothing]]


|s2= waypoint '''setMusicEffect''' track
|s2= waypoint [[setMusicEffect]] track


|p21= waypoint: [[Array]] - format [[Waypoint]]
|p21= waypoint: [[Array]] - format [[Waypoint]]

Revision as of 18:08, 20 June 2021

Hover & click on the images for description

Description

Description:
Defines a music track played on activation. If another track is playing already, this will stop it and start the new track. Track is a subclass name of CfgMusic. In addition, "$STOP$" (stops the current music track) or use playMusic "". When used in a trigger, the track starts on activation but does not automatically stop on deactivation.
Groups:
SoundsTriggersWaypoints

Syntax

Syntax:
trigger setMusicEffect track
Parameters:
trigger: Object
track: String
Return Value:
Nothing

Alternative Syntax

Syntax:
waypoint setMusicEffect track
Parameters:
waypoint: Array - format Waypoint
track: String
Return Value:
Nothing

Examples

Example 1:
_trigger setMusicEffect "Track1";
Example 2:
[_group1,1] setMusicEffect "$STOP$";

Additional Information

See also:
createTriggersetSoundEffectsetTitleEffect

Notes

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