addCamShake: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " 1.51" to " 1.50")
(duration is actually halved)
Line 20: Line 20:
|p1= power: [[Number]] - Strength of shake (camera movement), practical range is 0 to 20
|p1= power: [[Number]] - Strength of shake (camera movement), practical range is 0 to 20


|p2= duration: [[Number]] - Duration in seconds
|p2= duration: [[Number]] - Duration in seconds divided by 2


|p3= frequency: [[Number]] - Frequency of shake, practical range is 0 to 100
|p3= frequency: [[Number]] - Frequency of shake, practical range is 0 to 100
Line 26: Line 26:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[addCamShake]] [10, 1, 25];</code>
|x1= <code>[[addCamShake]] [10, 2, 25]; {{cc|Shakes the camera for 1 second}}</code>


|x2= <code>[[enableCamShake]] [[true]];
|x2= <code>[[enableCamShake]] [[true]];

Revision as of 09:59, 5 July 2021

Hover & click on the images for description

Description

Description:
Creates the camera shaking effect, like when you are near an explosion
Groups:
Camera Control

Syntax

Syntax:
addCamShake [power, duration, frequency]
Parameters:
power: Number - Strength of shake (camera movement), practical range is 0 to 20
duration: Number - Duration in seconds divided by 2
frequency: Number - Frequency of shake, practical range is 0 to 100
Return Value:
Nothing

Examples

Example 1:
addCamShake [10, 2, 25]; // Shakes the camera for 1 second
Example 2:
enableCamShake true; addCamShake [5, 5, 25];

Additional Information

See also:
enableCamShakesetCamShakeDefParamssetCamShakeParamsresetCamShake

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note