setCaptive: Difference between revisions
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| person '''setCaptive''' | | person '''setCaptive''' captive |= Syntax | ||
|p1= person: [[Object]] |= Parameter 1 | |p1= person: [[Object]] |= Parameter 1 |
Revision as of 17:51, 12 January 2007
Description
- Description:
- Mark unit as captive. If unit is a vehicle, commander is marked. A captive is neutral to everyone.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
soldier1 setCaptive true
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 23:49
- hoz
- This function does not remove unit's weapons. If you make a unit captive, that unit will still fire on the enemy, but the enemy will not fire back.