Countermeasures – Arma 3
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " (\=+)([a-zA-Z0-9][^ ]+[a-zA-Z0-9])(\=+) " to " $1 $2 $3 ") |
|||
Line 4: | Line 4: | ||
== Overview == | == Overview == | ||
Countermeasures, detection of locking, tracking and missiles in flight. | Countermeasures, detection of locking, tracking and missiles in flight. | ||
=Mechanics= | = Mechanics = | ||
Line 27: | Line 27: | ||
|} | |} | ||
=Configuration= | = Configuration = | ||
The following properties of Ammo, Weapon and Vehicle can use basically any {{ExternalLink|link= https://forums.bistudio.com/topic/189734-targeting-improvements/page-13#entry3062179|text= bitmask value}} (See also [[BIS_fnc_bitflagsCheck]]). | The following properties of Ammo, Weapon and Vehicle can use basically any {{ExternalLink|link= https://forums.bistudio.com/topic/189734-targeting-improvements/page-13#entry3062179|text= bitmask value}} (See also [[BIS_fnc_bitflagsCheck]]). | ||
Revision as of 15:35, 17 November 2021
Overview
Countermeasures, detection of locking, tracking and missiles in flight.
Mechanics
Player's vehicle is being locked by an enemy | ammo weaponLockSystem
matches vehicle lockDetectionSystem | |
A guided munition is homing on the player's vehicle | ammo weaponLockSystem
matches vehicle incomingMissileDetectionSystem |
Configuration
The following properties of Ammo, Weapon and Vehicle can use basically any bitmask value (See also BIS_fnc_bitflagsCheck).
BI uses the following convention
ammo | ammo (countermeasure) | weapon | vehicle | ||
---|---|---|---|---|---|
System | weaponLockSystem | weaponLockSystem | weaponLockSystem | lockDetectionSystem | incomingMissileDetectionSystem |
0 - N/A | ✓ | ✓ | ✓ | ✓ | ✓ |
1 - Visual | ✓ | ✓ | ✓ | X | X |
2 - IR | ✓ | ✓ | ✓ | X | X |
4 - Laser | ✓ | ✓ | ✓ | ✓ | X |
8 - Radar | ✓ | ✓ | ✓ | ✓ | ✓ |
16 - Missile | ✓ | X | X | X | ✓ |