Bug List – ArmA: Armed Assault

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A low sun (sunset or sunrise) will make the sky flash when flying. [http://www.unionen.se/xphaze/arma_bugs/sunflashing.avi Video] for better explanation. [1.02] -[[User:Xpz|Xpz]] 01:12, 14 January 2007 (CET)
A low sun (sunset or sunrise) will make the sky flash when flying. [http://www.unionen.se/xphaze/arma_bugs/sunflashing.avi Video] for better explanation. [1.02] -[[User:Xpz|Xpz]] 01:12, 14 January 2007 (CET)
: This is not a bug. This is happening because the rotor blade is coming between you and the sun. --[[User:Plaintiff1|Plaintiff1]] 09:02, 17 January 2007 (CET)
: This is not a bug. This is happening because the rotor blade is coming between you and the sun. --[[User:Plaintiff1|Plaintiff1]] 09:02, 17 January 2007 (CET)
:: With all due respect - this is a clearly a bug. I have been in many choppers and the sky does not flash when sun light passes through the main rotor even when I've had too much to drink. The rotor is travelling at such a high rotational velocity that the light simply becomes diffused and slightly reduced. What stobe effect there is barely noticeable. This is a frame rate / rendering issue and probably relates to the many other 'sun flashing/lighting' issues mentioned by other users.. Sysop's you should be able to pick this up and not use the standard knee jerk reaction - 'it's not a bug'. - [[User:Major Latency|Major Latency]]
::I removed the comments as they were not helpful at all. We'll leave this bug in here, mark it as a low priority so it won't be missed. It will be up to BI to decide if its worth fixing. [[User:Hoz|hoz]]
::: It's not a knee jerk reaction.  I realise that this doesn't happen in real life ;)  But, some things are just artifacts of the engine.  Comparing ArmA to real life and then naming the differences as bugs is not what this list is about. --[[User:Plaintiff1|Plaintiff1]] 23:22, 18 January 2007 (CET)
:::: Bug or not, it's a major annoyance. -[[User:Xpz|Xpz]]
::::: How do we distinguish between artifacts of the engine (OPF1.8?) and genuine problems ? I thought in this section we were trying to flesh out visual 'issues/bugs' that effect game play. This issue as Xpz states makes flying an unpleasant experience so I reckon they need to fix the engine. Otherwise you should list the known problems with the engine that can't be fixed and then we wouldn't waste your time (or ours). [[User:Major Latency|Major Latency]]
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Revision as of 23:46, 21 January 2007

Bug additions are to be clear and concise. Information on how to reproduce and locate bugs or visually displayed with a movie or image is essential in helping BI fix any bugs as quickly as possible. Your additions are to be signed and version number properly identified or your addition will be removed without notification.

Introduction

Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.

If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.

There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions

You should only post bugs about the current version

Current ArmA version is: [1.02]

Current Dedicated server version is: [1.02]

You can find information about the 1.02 patch here

The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.

How to Report

Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.

1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.

The source code of a new bug with the template Bug priority should look like that:

{{Bug priority|0|
YOUR TEXT HERE -~~~
}}

Here are a couple of decent examples of usable information.

Template:Bug priority Template:Bug priority

Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.

Bug priorities To make it easier for BI people to see important bugs, we introduced bug priority templates. Add new bugs with priority 0. BigDawgKS, Plaintiff1, the BI staff, and the wiki sysops will set priorities to values higher than 0.

General Issues

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AI Issues

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Audio Issues

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Collision Issues

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Control Issues

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Editing & Scripting

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Island & Object Issues

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Mission Issues

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Multi Player Issues

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Dedicated Server Issues

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Performance Issues

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Physics Issues

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Units/Vehicles

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Visual Issues

This being the visual issues section, reporting any bug in this section should contain a screen shot of the reported bug.

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Weapons

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