enableEnvironment: Difference between revisions

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* Sounds produced by air conditioners and similar
* Sounds produced by air conditioners and similar
* {{GVI|arma3|2.06|size=0.8}} Thunder (already started thunder sound will not be muted, but it will prevent a new thunder sound from starting)
* {{GVI|arma3|2.06|size=0.8}} Thunder (already started thunder sound will not be muted, but it will prevent a new thunder sound from starting)
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|s1= [[enableEnvironment]] enable
|s1= [[enableEnvironment]] enable

Revision as of 09:35, 13 August 2021

Hover & click on the images for description

Description

Description:
Enable/disable environmental effects: ambient life and/or ambient sound.
This command has to be executed after mission start: be sure to use e.g sleep 0.1; for it to take effect.

Influenced sounds among others are:

  • Bird sounds
  • Insect sounds
  • Waves
  • Wind
  • Rain
  • Sounds produced by air conditioners and similar
  • Arma 3 logo black.png2.06 Thunder (already started thunder sound will not be muted, but it will prevent a new thunder sound from starting)
Groups:
EnvironmentSounds

Syntax

Syntax:
enableEnvironment enable
Parameters:
enable: Boolean - Ambient life and ambient sounds setting
Return Value:
Nothing

Alternative Syntax

Syntax:
enableEnvironment [ambientLife, ambientSound]
Parameters:
ambientLife: Boolean - Ambient life setting (bees, rabbits, birds, snakes, fish)
ambientSound: Boolean - Ambient sounds setting (cicadas, owls, etc)
Return Value:
Nothing

Examples

Example 1:
enableEnvironment false; // identical to enableEnvironment [false, false]
Example 2:
enableEnvironment [false, true];

Additional Information

See also:
environmentEnabledfadeEnvironmentenvironmentVolumeinitAmbientLifesideAmbientLifegetAllEnvSoundControllersgetEnvSoundControllersetSoundEffectArma 3 Animals: Ambient System

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note