enableEnvironment: Difference between revisions
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|descr= Enable/disable environmental effects: ambient life and/or ambient sound. | |descr= Enable/disable environmental effects: ambient life and/or ambient sound. | ||
{{Feature| | {{Feature|informative|This command has to be executed after mission start: be sure to use e.g {{ic|[[sleep]] 0.1;}} for it to take effect.}} | ||
Influenced sounds among others are: | Influenced sounds among others are: | ||
* | * bird sounds | ||
* | * insect sounds | ||
* | * waves | ||
* | * wind | ||
* | * rain | ||
* | * sounds produced by air conditioners and similar | ||
* {{GVI|arma3|2.06|size=0.8}} | * {{GVI|arma3|2.06|size=0.8}} thunder (an already started sound will not be cut but future ones will be prevented) | ||
|s1= [[enableEnvironment]] enable | |s1= [[enableEnvironment]] enable | ||
|p1= enable: [[Boolean]] - | |p1= enable: [[Boolean]] - [[false]] to disable ambient life and ambient sounds, [[true]] to re-enable it | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
Line 45: | Line 44: | ||
|s2since= arma3 1.68 | |s2since= arma3 1.68 | ||
|p21= ambientLife: [[Boolean]] - | |p21= ambientLife: [[Boolean]] - enable/disable ambient life (bees, rabbits, birds, snakes, fish) | ||
|p22= ambientSound: [[Boolean]] - | |p22= ambientSound: [[Boolean]] - enable/disable ambient sounds (cicadas, owls, etc) | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
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|x2= <code>[[enableEnvironment]] [<nowiki/>[[false]], [[true]]];</code> | |x2= <code>[[enableEnvironment]] [<nowiki/>[[false]], [[true]]];</code> | ||
|seealso= [[environmentEnabled]], [[fadeEnvironment]], [[environmentVolume]], [[initAmbientLife]], [[sideAmbientLife]], [[getAllEnvSoundControllers]], [[getEnvSoundController]], [[setSoundEffect]], [[Arma 3 Animals: Ambient System]] | |seealso= [[environmentEnabled]], [[fadeEnvironment]], [[environmentVolume]], [[initAmbientLife]], [[sideAmbientLife]], [[getAllEnvSoundControllers]], [[getEnvSoundController]], [[setSoundEffect]], [[Arma 3: Animals: Ambient System]] | ||
}} | }} |
Revision as of 10:49, 7 December 2021
Description
- Description:
- Enable/disable environmental effects: ambient life and/or ambient sound.
Influenced sounds among others are:
- bird sounds
- insect sounds
- waves
- wind
- rain
- sounds produced by air conditioners and similar
- 2.06 thunder (an already started sound will not be cut but future ones will be prevented)
- Groups:
- EnvironmentSounds
Syntax
- Syntax:
- enableEnvironment enable
- Parameters:
- enable: Boolean - false to disable ambient life and ambient sounds, true to re-enable it
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- enableEnvironment [ambientLife, ambientSound]
- Parameters:
- ambientLife: Boolean - enable/disable ambient life (bees, rabbits, birds, snakes, fish)
- ambientSound: Boolean - enable/disable ambient sounds (cicadas, owls, etc)
- Return Value:
- Nothing
Examples
- Example 1:
enableEnvironment false; // identical to enableEnvironment [false, false]
- Example 2:
enableEnvironment [false, true];
Additional Information
- See also:
- environmentEnabledfadeEnvironmentenvironmentVolumeinitAmbientLifesideAmbientLifegetAllEnvSoundControllersgetEnvSoundControllersetSoundEffectArma 3: Animals: Ambient System
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Environment
- Command Group: Sounds
- Scripting Commands: Local Effect