Bug List – ArmA: Armed Assault
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{{Bug priority|4| | {{Bug priority|4| | ||
Inside buildings and vehicles during the day, the HDR renderer seems to go a bit out of range and makes a velvet like effect where dark colours become midtone greys. <nowiki>http://img265.imageshack.us/my.php?image=arma20070122102946659rq.jpg</nowiki>, <nowiki>http://www.putfile.com/pic.php?img=4587865</nowiki>. [Demo v1.03.5116] --[[User:Plaintiff1|Plaintiff1]] 08:57, 17 January 2007 (CET) | Inside buildings and vehicles during the day, the HDR renderer seems to go a bit out of range and makes a velvet like effect where dark colours become midtone greys. <nowiki>http://img265.imageshack.us/my.php?image=arma20070122102946659rq.jpg</nowiki>, <nowiki>http://www.putfile.com/pic.php?img=4587865</nowiki>. [Demo v1.03.5116] --[[User:Plaintiff1|Plaintiff1]] 08:57, 17 January 2007 (CET) | ||
:Sorry, I can't seem to make the wiki mark-up work for those links. --[[User:Plaintiff1|Plaintiff1]] 20:24, 24 January 2007 (CET) | :Sorry, I can't seem to make the wiki mark-up work for those links. [Demo v1.03.5116] --[[User:Plaintiff1|Plaintiff1]] 20:24, 24 January 2007 (CET) | ||
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{{Bug priority |0| | {{Bug priority |0| | ||
On certain buildings, it it possible to 'implode' storefront textures and such (make them fall into the ground) with very little effort. In the below example, I whiped to storefront off a building in Tiberia with fewer than 10 shots from the pkm. | On certain buildings, it it possible to 'implode' storefront textures and such (make them fall into the ground) with very little effort. In the below example, I whiped to storefront off a building in Tiberia with fewer than 10 shots from the pkm. | ||
[http://putstuff.putfile.com/40751/1827321 animated gif] <nowiki>http://www.putfile.com/pic.php?img=4587868</nowiki> This last link is the map location. The player is facing the building. --[[User:Plaintiff1|Plaintiff1]] 20:31, 24 January 2007 (CET) | [http://putstuff.putfile.com/40751/1827321 animated gif] <nowiki>http://www.putfile.com/pic.php?img=4587868</nowiki> This last link is the map location. The player is facing the building. [Demo v1.03.5116] --[[User:Plaintiff1|Plaintiff1]] 20:31, 24 January 2007 (CET) | ||
}} | }} | ||
{{Bug priority |0| | {{Bug priority |0| | ||
The 'iron sight' camera for the t72 commander's machinegun is placed inside the body of the commander. The view is partially obscured by the poligons that comprise his ballistic vest. [http://putstuff.putfile.com/40759/4855900 unnecessarily animated gif] --[[User:Plaintiff1|Plaintiff1]] 20:54, 24 January 2007 (CET) | The 'iron sight' camera for the t72 commander's machinegun is placed inside the body of the commander. The view is partially obscured by the poligons that comprise his ballistic vest. [http://putstuff.putfile.com/40759/4855900 unnecessarily animated gif] [Demo v1.03.5116] --[[User:Plaintiff1|Plaintiff1]] 20:54, 24 January 2007 (CET) | ||
}} | }} | ||
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{{Bug priority|0| | {{Bug priority|0| | ||
The 'iron sights' of the pkt doorgun of the mi-17 are less than useful. | The 'iron sights' of the pkt doorgun of the mi-17 are less than useful. | ||
[http://putstuff.putfile.com/40762/2000693 animated gif] --[[User:Plaintiff1|Plaintiff1]] 20:48, 24 January 2007 (CET) | [http://putstuff.putfile.com/40762/2000693 animated gif] [Demo v1.03.5116] --[[User:Plaintiff1|Plaintiff1]] 20:48, 24 January 2007 (CET) | ||
}} | }} | ||
[[Category:ArmA: Troubleshooting|Bugs list]] | [[Category:ArmA: Troubleshooting|Bugs list]] |
Revision as of 21:05, 24 January 2007
Introduction
Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.
If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.
There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions
You should only post bugs about the current version
Current ArmA version is: [1.02]
Current Dedicated server version is: [1.02]
You can find information about the 1.02 patch here
The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.
How to Report
Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.
1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.
The source code of a new bug with the template Bug priority should look like that:
{{Bug priority|0| YOUR TEXT HERE -~~~ }}
Here are a couple of decent examples of usable information.
Template:Bug priority Template:Bug priority
Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.
How to mark bug fixed
To mark your bug fixed, edit the page and replace the priority number with an x. This will strike out the bug as fixed.
{{Bug priority|x| 90% of the time when getting out of a boat the player is placed under the ground. ''[1.01.5094]''.[http://img291.imageshack.us/img291/8614/armartn1.jpg check image]}}
General Issues
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AI Issues
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Audio Issues
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Collision Issues
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Control Issues
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Editing & Scripting
Island & Object Issues
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Mission Issues
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Multi Player Issues
Dedicated Server Issues
Performance Issues
Physics Issues
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Units/Vehicles
Visual Issues
This being the visual issues section, reporting any bug in this section should contain a screen shot of the reported bug.
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Weapons
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