Server Profile – Arma 3
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With {{GVI|arma3|1.58}} the difficulty levels were transformed to true presets (Recruit, Regular, Veteran). Each preset has exactly defined value for each difficulty option. If any of the options doesn't match the preset, the preset is changed to Custom. The particular flags stored in profile are only for the Custom preset, since Recruit, Regular and Veteran are fixed ones and predefined in the {{hl|CfgDifficultyPresets}} config class. | With {{GVI|arma3|1.58}} the difficulty levels were transformed to true presets (Recruit, Regular, Veteran). Each preset has exactly defined value for each difficulty option. If any of the options doesn't match the preset, the preset is changed to Custom. The particular flags stored in profile are only for the Custom preset, since Recruit, Regular and Veteran are fixed ones and predefined in the {{hl|CfgDifficultyPresets}} config class. | ||
* Documentation of presets and data config as well as a list of the most significant changes in 1.58: [[Arma 3: Difficulty Settings]] | * Documentation of presets and data config as well as a list of the most significant changes in 1.58: [[Arma 3: Difficulty Settings]] | ||
* Related forum thread: {{ | * Related forum thread: {{Link|link= https://forums.bistudio.com/topic/188661-difficulty-overhaul/|text= Difficulty Overhaul}} | ||
== Server Difficulty Example == | == Server Difficulty Example == |
Revision as of 16:23, 4 January 2023
Arma 3 Server Configuration Overview | ||||
---|---|---|---|---|
Setup | Arma 3: Dedicated Server | |||
Files | Arma 3: Server Config File ● Arma 3: Basic Server Config File ● Arma 3: Server Profile | |||
Other | Multiplayer Server Commands ● Arma 3: Mission voting ● Arma 3: Headless Client ● BattlEye |
This article is about the server.Arma3Profile.
Location
Windows
The default profile named after the system user can be found at: C:
User created profiles with a different naming are found at: C:
Profile name: You can define the profile to be loaded with the -name parameter.
Custom Location: You can specify the location by using the -profiles parameter.
Linux
The name depends upon the -name parameter when starting the Arma 3 server. Having started the server with "./server -name=server" (-profiles seems to be useless on Linux) you'll find it as a subfolder of your arma-server directory, for example "/usr/home/arma-server/server/server.armaprofile".
If you're not using the -name parameter, the default name "player" will be used and you'll find the Arma 3 profile in player
Example Configuration File
With 1.58 the difficulty levels were transformed to true presets (Recruit, Regular, Veteran). Each preset has exactly defined value for each difficulty option. If any of the options doesn't match the preset, the preset is changed to Custom. The particular flags stored in profile are only for the Custom preset, since Recruit, Regular and Veteran are fixed ones and predefined in the CfgDifficultyPresets config class.
- Documentation of presets and data config as well as a list of the most significant changes in 1.58: Arma 3: Difficulty Settings
- Related forum thread: Difficulty Overhaul
Server Difficulty Example
class DifficultyPresets
{
class CustomDifficulty
{
class Options
{
/* Simulation */
reducedDamage = 0; // Reduced damage
/* Situational awareness */
groupIndicators = 0; // Group indicators (0 = never, 1 = limited distance, 2 = always)
friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always)
commands = 1; // Commands (0 = never, 1 = fade out, 2 = always)
waypoints = 1; // Waypoints (0 = never, 1 = fade out, 2 = always)
tacticalPing = 0; // Tactical ping (0 = disable, 1 = enable)
/* Personal awareness */
weaponInfo = 2; // Weapon info (0 = never, 1 = fade out, 2 = always)
stanceIndicator = 2; // Stance indicator (0 = never, 1 = fade out, 2 = always)
staminaBar = 0; // Stamina bar
weaponCrosshair = 0; // Weapon crosshair
visionAid = 0; // Vision aid
/* View */
thirdPersonView = 0; // 3rd person view (0 = disabled, 1 = enabled, 2 = enabled for vehicles only (Since Arma 3 v1.99))
cameraShake = 1; // Camera shake
/* Multiplayer */
scoreTable = 1; // Score table
deathMessages = 1; // Killed by
vonID = 1; // VoN ID
/* Misc */
mapContent = 0; // Extended map content
autoReport = 0; // (former autoSpot) Automatic reporting of spotted enemied by players only. This doesn't have any effect on AIs.
multipleSaves = 0; // Multiple saves
};
// aiLevelPreset defines AI skill level and is counted from 0 and can have following values: 0 (Low), 1 (Normal), 2 (High), 3 (Custom).
// when 3 (Custom) is chosen, values of skill and precision are taken from the class CustomAILevel.
aiLevelPreset = 3;
};
class CustomAILevel
{
skillAI = 0.5;
precisionAI = 0.5;
};
};