fileExists: Difference between revisions
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|seealso= [[loadFile]] [[preprocessFile]] [[preprocessFileLineNumbers]] | |seealso= [[loadFile]] [[preprocessFile]] [[preprocessFileLineNumbers]] | ||
}} | |||
{{Note | |||
|user= Leopard20 | |||
|timestamp= 20220101162930 | |||
|text= Returns [[true]] for empty strings: {{ic|[[fileExists]] ""; {{cc|true}}}} | |||
}} | }} |
Revision as of 17:29, 1 January 2022
Description
- Description:
- Checks if file on given path exists. Uses same path resolve code as loadFile.
- Groups:
- Program Flow
Syntax
- Syntax:
- fileExists path
- Parameters:
- path: String - Path to file
- Return Value:
- Boolean - true if it exists, otherwise false
Examples
- Example 1:
fileExists "\a3\mySuperPath\bestFileEver.paa"; // Returns false
- Example 2:
private _path = "a3\functions_f_mp_mark\revive\_addaction_revive.inc"; if (fileExists _path) then {loadFile _path} else {diag_log format ["File (%1) does not exist!",_path]};
- Example 3:
// Sometimes it might be better to check if a file exists instead of checking if path is empty ("") private _class = "ModuleObjectiveRaceFinish_F"; private _picture = getText (configFile >> "CfgVehicles" >> _class >> "editorPreview"); if !(fileExists _picture) then {_picture = getText (configFile >> "CfgVehicles" >> _class >> "portrait")}; if !(fileExists _picture) then {_picture = getText (configFile >> "CfgVehicles" >> _class >> "icon")}; if !(fileExists _picture) then {_picture = getText (configFile >> "CfgVehicles" >> _class >> "picture")}; if !(fileExists _picture) then {systemChat "No valid picture found!"} else {systemChat _picture};
Additional Information
- See also:
- loadFile preprocessFile preprocessFileLineNumbers
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jan 01, 2022 - 16:29 (UTC)
-
Returns true for empty strings:
fileExists ""; // true