isManualFire: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1= <code>_bool = [[isManualFire]] [[vehicle]] [[player]];</code> | |x1= <code>_bool = [[isManualFire]] [[vehicle]] [[player]];</code> | ||
|seealso= [[fire]] [[doFire]] [[commandFire]] [[canFire]] [[fireAtTarget]] [[forceWeaponFire]] [[commandArtilleryFire]] | |seealso= [[fire]] [[doFire]] [[commandFire]] [[canFire]] [[fireAtTarget]] [[forceWeaponFire]] [[commandArtilleryFire]] [[commandSuppressiveFire]], [[doArtilleryFire]], [[doSuppressiveFire]] | ||
}} | }} | ||
Revision as of 17:25, 20 January 2022
Description
- Description:
- Returns true if manual fire is on. Manual fire could either be selected in vehicle action menu (if available) or with action "ManualFire" and "ManualFireCancel". Always returns false for a soldier.
- Groups:
- Weapons
Syntax
- Syntax:
- isManualFire vehicleName
- Parameters:
- vehicleName: Object
- Return Value:
- Boolean
Examples
- Example 1:
_bool = isManualFire vehicle player;
Additional Information
- See also:
- fire doFire commandFire canFire fireAtTarget forceWeaponFire commandArtilleryFire commandSuppressiveFiredoArtilleryFiredoSuppressiveFire
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on February 5, 2017 - 05:35 (UTC)
- AgentRev
- Manual fire means the effectiveCommander of the vehicle controls firing (but not aiming) of the gunner turret weapons (usually path [0]), while unable to fire his own weapons.