primaryWeapon: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
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|x2= <code>[[hint]] [[primaryWeapon]] [[player]]; {{cc|"arifle_MX_ACO_pointer_F"}}</code>
|x2= <code>[[hint]] [[primaryWeapon]] [[player]]; {{cc|"arifle_MX_ACO_pointer_F"}}</code>


|seealso= [[primaryWeaponMagazine]] [[primaryWeaponItems]], [[addPrimaryWeaponItem]], [[removePrimaryWeaponItem]], [[removeAllPrimaryWeaponItems]], [[secondaryWeapon]], [[handgunWeapon]], [[currentWeapon]], [[weapons]]
|seealso= [[primaryWeaponMagazine]] [[primaryWeaponItems]] [[addPrimaryWeaponItem]], [[removePrimaryWeaponItem]], [[removeAllPrimaryWeaponItems]], [[secondaryWeapon]], [[handgunWeapon]], [[currentWeapon]], [[weapons]]
}}
}}

Revision as of 17:30, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns name of unit's primary weapon. This command will also return a weapon class name if the weapon is not used by the player, for example, it is on the unit's back. Use currentWeapon to get the weapon the unit is using.
Groups:
Unit Inventory

Syntax

Syntax:
primaryWeapon unit
Parameters:
unit: Object
Return Value:
String - Weapon class name or "" if no primary weapon

Examples

Example 1:
_pWeap = primaryWeapon player;
Example 2:
hint primaryWeapon player; // "arifle_MX_ACO_pointer_F"

Additional Information

See also:
primaryWeaponMagazine primaryWeaponItems addPrimaryWeaponItemremovePrimaryWeaponItemremoveAllPrimaryWeaponItemssecondaryWeaponhandgunWeaponcurrentWeaponweapons

Notes

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