primaryWeapon: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x2= <code>[[hint]] [[primaryWeapon]] [[player]]; {{cc|"arifle_MX_ACO_pointer_F"}}</code> | |x2= <code>[[hint]] [[primaryWeapon]] [[player]]; {{cc|"arifle_MX_ACO_pointer_F"}}</code> | ||
|seealso= [[primaryWeaponMagazine]] [[primaryWeaponItems]] [[addPrimaryWeaponItem]] | |seealso= [[primaryWeaponMagazine]] [[primaryWeaponItems]] [[addPrimaryWeaponItem]] [[removePrimaryWeaponItem]], [[removeAllPrimaryWeaponItems]], [[secondaryWeapon]], [[handgunWeapon]], [[currentWeapon]], [[weapons]] | ||
}} | }} |
Revision as of 17:34, 20 January 2022
Description
- Description:
- Returns name of unit's primary weapon. This command will also return a weapon class name if the weapon is not used by the player, for example, it is on the unit's back. Use currentWeapon to get the weapon the unit is using.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- primaryWeapon unit
- Parameters:
- unit: Object
- Return Value:
- String - Weapon class name or
""
if no primary weapon
Examples
- Example 1:
_pWeap = primaryWeapon player;
- Example 2:
hint primaryWeapon player; // "arifle_MX_ACO_pointer_F"
Additional Information
- See also:
- primaryWeaponMagazine primaryWeaponItems addPrimaryWeaponItem removePrimaryWeaponItemremoveAllPrimaryWeaponItemssecondaryWeaponhandgunWeaponcurrentWeaponweapons
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Inventory