load: Difference between revisions
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(edited description to state outright that the output is a percentage) |
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|seealso= [[maxLoad]] [[loadAbs]] [[loadBackpack]] [[loadUniform]] [[loadVest]] [[getMass]] [[weightRTD]] [[getContainerMaxLoad]] | |seealso= [[maxLoad]] [[loadAbs]] [[loadBackpack]] [[loadUniform]] [[loadVest]] [[getMass]] [[weightRTD]] [[getContainerMaxLoad]] | ||
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{{subst:Preload/Note|1= | |||
This command outputs values between 0 and 1, but can be higher through use of commands like [[addWeaponWithAttachmentsCargo]]: | |||
<code>(vehicle player) addWeaponWithAttachmentsCargoGlobal [["arifle_MX_F","","","",[],[],""],200];</code> | |||
}} | }} |
Revision as of 16:16, 3 April 2022
Description
- Description:
- Returns the percentage of fullness of a unit's cargo. Output is usually between 0 and 1, but can be higher after using certain scripting commands which ignore load values when adding items.
Player load is calculated by the following formula:_loadPlayer = loadAbs player / getNumber (configFile >> "CfgInventoryGlobalVariable" >> "maxSoldierLoad");
- Groups:
- Unit Inventory
Syntax
- Syntax:
- load unit
- Parameters:
- unit: Object (since Arma 2.08 command also supports containers, ammo boxes, weapon holders, vehicle cargos)
- Return Value:
- Number
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
{{subst:Preload/Note|1=
This command outputs values between 0 and 1, but can be higher through use of commands like addWeaponWithAttachmentsCargo:
(vehicle player) addWeaponWithAttachmentsCargoGlobal [["arifle_MX_F","","","",[],[],""],200];
}}