setSide: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|descr= Sets a location's [[Side|side]]. The default side is Unknown. | |descr= Sets a location's [[Side|side]]. The default side is Unknown. | ||
{{Feature|important|To change a ''unit''<nowiki/>'s side, see {{Link|#Notes}}.}} | |||
|s1= location [[setSide]] side | |s1= location [[setSide]] side | ||
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|user= Ondřejkuzel | |user= Ondřejkuzel | ||
|timestamp= 201312031600 | |timestamp= 201312031600 | ||
|text= For units, vehicles you can use: | |text= For units, vehicles you can use: <sqf inline>_unitsArray joinSilent createGroup _side</sqf>, e.g. in init: <sqf inline>[this] joinSilent createGroup EAST;</sqf> ''described in the note below'' | ||
}} | }} | ||
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|user= Jtgibson | |user= Jtgibson | ||
|timestamp= 20090806190500 | |timestamp= 20090806190500 | ||
|text= This is a frequent question on OFPEC, but produced here because it was difficult to find an answer to. | |text= This is a frequent question on OFPEC, but produced here because it was difficult to find an answer to. '''setSide''' does not work for men, vehicles, etc.: it is intended for locations (''i.e.'', territory). If you want to switch a unit's (''e.g.'', the player's) side in the middle of a battle, make the unit '''[[joinSilent]]''' a group on the given side instead. If you want the unit to become the group leader after joining, use '''[[selectLeader]]'''. I have not tested the idea of spawning a temporary unit of that side, assigning the player to that unit, setting the player as the leader, then deleting the original unit, but I don't see why it wouldn't work. (It begs the question why we don't have a setSide object function, though.) | ||
}} | }} |
Revision as of 13:47, 25 July 2022
Description
Syntax
Examples
- Example 1:
Additional Information
- See also:
- Side side west east resistance civilian sideUnknown sideFriendly sideEnemy playerSide Side relations independent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Dec 03, 2013 - 16:00 (UTC)
- For units, vehicles you can use: _unitsArray joinSilent createGroup _side, e.g. in init: [this] joinSilent createGroup EAST; described in the note below
- Posted on Aug 06, 2009 - 19:05 (UTC)
- This is a frequent question on OFPEC, but produced here because it was difficult to find an answer to. setSide does not work for men, vehicles, etc.: it is intended for locations (i.e., territory). If you want to switch a unit's (e.g., the player's) side in the middle of a battle, make the unit joinSilent a group on the given side instead. If you want the unit to become the group leader after joining, use selectLeader. I have not tested the idea of spawning a temporary unit of that side, assigning the player to that unit, setting the player as the leader, then deleting the original unit, but I don't see why it wouldn't work. (It begs the question why we don't have a setSide object function, though.)
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.08
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sides
- Command Group: Locations