moveInCargo: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. | If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. | ||
Therefore you have to use the [[assignAsCargo]] command, in order for the AI to catch on. Something like this: | Therefore you have to use the [[assignAsCargo]] command, in order for the AI to catch on. Something like this: | ||
<code>_soldier moveInCargo helo1; _soldier | <code>_soldier moveInCargo helo1; _soldier assignAsCargo helo1;</code> | ||
}} | }} | ||
Revision as of 11:12, 12 May 2022
Description
- Description:
- Moves a unit into a vehicle cargo position (immediately and without animation).
- Groups:
- Unit Control
Syntax
- Syntax:
- unit moveInCargo vehicle
- Parameters:
- unit: Object
- vehicle: Object
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- unit moveInCargo [vehicle, cargoIndex, canReassign]
- Parameters:
- unit: Object
- vehicle: Object
- cargoIndex: Number
- since 2.08
- canReassign: Boolean - (Optional, default true) try to move unit into the first free vehicle cargo seat if cargoIndex is already occupied
- Return Value:
- Nothing
Examples
- Example 1:
- _soldierOne moveInCargo _jeepOne;
- Example 2:
- _soldierOne moveInCargo [_jeepOne, 1];
Additional Information
- See also:
- moveInAny moveInCommander moveInDriver moveInGunner moveInTurret assignAsCargo assignAsCommander assignAsDriver assignAsGunner getCargoIndex
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Aug 04, 2006 - 14:42 (UTC)
-
Notes from before the conversion
If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. Therefore you have to use the assignAsCargo command, in order for the AI to catch on. Something like this:_soldier moveInCargo helo1; _soldier assignAsCargo helo1;
- Posted on Feb 02, 2007 - 07:00 (UTC)
- In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Cargo" action command.
- Posted on Mar 18, 2014 - 19:08 (UTC)
-
In Arma 3 when using the alternative syntax of moveInCargo, it is necessary to call assignAsCargoIndex because it is not called automatically.
unit1 moveInCargo [heli, 3]; unit1 assignAsCargoIndex [heli, 3];
Alternatively avoid this broken syntax all together and use:unit1 assignAsCargoIndex [heli, 3]; unit1 moveInCargo heli;
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect