engineOn: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
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|x2= <code>[[waitUntil]] { [[player]] == [[driver]] _jeep; };
|x2= <code>[[waitUntil]] { [[player]] == [[driver]] _jeep; };
[[vehicle]] [[player]] [[engineOn]] [[true]];</code>
vehicle [[player]] [[engineOn]] [[true]];</code>


|seealso= [[isEngineOn]]
|seealso= [[isEngineOn]]
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heli [[setFuel]] 0;
heli [[setFuel]] 0;
[[sleep]] 0.01;
[[sleep]] 0.01;
heli [[setFuel]] _gas;</code>
heli setFuel _gas;</code>
Also sets helicopter fuel back to original quantity. Works on every other vehicle.
Also sets helicopter fuel back to original quantity. Works on every other vehicle.


</dl>
</dl>

Revision as of 11:32, 12 May 2022

Hover & click on the images for description

Description

Description:
Activates and deactivates the engine of a vehicle.
Multiplayer:
Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while.
Groups:
Object Manipulation

Syntax

Syntax:
vehicle engineOn state
Parameters:
vehicle: Object
state: Boolean - true to turn the engine on, false to turn it off
Return Value:
Nothing

Examples

Example 1:
if (!isEngineOn _jeep) then { _jeep engineOn true; };
Example 2:
waitUntil { player == driver _jeep; }; vehicle player engineOn true;

Additional Information

See also:
isEngineOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 25, 2014 - 22:27 (EST)
Benargee
To switch engine off can also use setFuel and fuel: private "_gas"; _gas = fuel heli; heli setFuel 0; sleep 0.01; heli setFuel _gas; Also sets helicopter fuel back to original quantity. Works on every other vehicle.