isBurning: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|x1= <code>if (isBurning player) then { player | |x1= <code>if (isBurning player) then { player groupChat "I'm burning!!"; }</code> | ||
|seealso= [[getBleedingRemaining]] [[setBleedingRemaining]] [[isBleeding]] [[inflamed]] | |seealso= [[getBleedingRemaining]] [[setBleedingRemaining]] [[isBleeding]] [[inflamed]] | ||
}} | }} |
Revision as of 11:17, 12 May 2022
Description
- Description:
- Returns whether the unit is burning. This returns true only if unit is damaged by nearby fire, it does not check whether a fireplace is burning, use inflamed command for that.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
if (isBurning player) then { player groupChat "I'm burning!!"; }
Additional Information
Notes
-
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