setRain: Difference between revisions
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Line 67: | Line 67: | ||
[[forceWeatherChange]]; | [[forceWeatherChange]]; | ||
[[setRain]] [ | [[setRain]] [ | ||
"a3\data_f\rainnormal_ca.paa", | "a3\data_f\rainnormal_ca.paa", // rainDropTexture | ||
1, | 1, // texDropCount | ||
0.01, | 0.01, // minRainDensity | ||
15, | 15, // effectRadius | ||
0.1, | 0.1, // windCoef | ||
2, | 2, // dropSpeed | ||
0.5, | 0.5, // rndSpeed | ||
0.5, | 0.5, // rndDir | ||
0.02, | 0.02, // dropWidth | ||
0.02, | 0.02, // dropHeight | ||
[0.1,0.1,0.1,1], | [0.1,0.1,0.1,1], // dropColor | ||
0.1, | 0.1, // lumSunFront | ||
0.1, | 0.1, // lumSunBack | ||
5.5, | 5.5, // refractCoef | ||
0.3, | 0.3, // refractSaturation | ||
true, | true, // snow | ||
false | false // dropColorStrong | ||
];</code> | ];</code> | ||
Revision as of 11:26, 12 May 2022
Description
- Description:
- Sets rain density smoothly over the given transition time. A transition time of zero means an immediate change. A rain density of zero is no rain, one is maximum rain. Rain is not possible when overcast is less than 0.7.
- Multiplayer:
- Prior to Arma 3, each client and the server could have different rain values.
- Groups:
- Environment
Syntax 1
- Syntax:
- time setRain rain
- Parameters:
- time: Number - Transition time in seconds to the new value
- rain: Number - New rain value in range 0 to 1.
- Return Value:
- Nothing
Syntax 2
- Syntax:
- setRain rainParams
- Parameters:
- rainParams: Array - array of custom RainParticles params, see rainParams. Use empty array [] to reset to default config values
- Return Value:
- Nothing
Syntax 3
- Syntax:
- setRain config
- Parameters:
- config: Config - config path to a custom class, which contains RainParticles class. Use configNull to reset to default config values
- Return Value:
- Nothing
Examples
- Example 1:
- 60 setRain 1;
- Example 2:
- Force no rain:
0 setRain 0; forceWeatherChange; 999999 setRain 0;
- Example 3:
- Snow like effect (Since Arma 3 v2.08):
0 setOvercast 1; 0 setRain 1; forceWeatherChange; setRain [ "a3\data_f\rainnormal_ca.paa", // rainDropTexture 1, // texDropCount 0.01, // minRainDensity 15, // effectRadius 0.1, // windCoef 2, // dropSpeed 0.5, // rndSpeed 0.5, // rndDir 0.02, // dropWidth 0.02, // dropHeight [0.1,0.1,0.1,1], // dropColor 0.1, // lumSunFront 0.1, // lumSunBack 5.5, // refractCoef 0.3, // refractSaturation true, // snow false // dropColorStrong ];
Additional Information
- See also:
- rainParams overcast setOvercast rain nextWeatherChange forceWeatherChange setFog setHumidity
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 15, 2015 - 14:31 (UTC)
- Zapat
- setTimeMultiplier does not affect transition time.
- Posted on November 16, 2016 - 22:06 (UTC)
- Killzone Kid
-
Using Example 2 on dedicated server might need additional interference on JIP clients. The reason is that JIP has rain value > 0 slowly changing to 0. To force client to sync one can execute this on client:
skipTime 1; skipTime -1;
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Environment
- Scripting Commands: Global Effect
- Scripting Commands: Server Execution