a && b: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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Line 62: | Line 62: | ||
};</sqf> | };</sqf> | ||
|x3= <sqf>if ((alive player) && { player setDamage 0.5; true }) then // valid | |x3= <sqf>if ((alive player) && { player setDamage 0.5; true }) then // valid AS LONG AS the code block returns a Boolean | ||
{ | { | ||
hint "It works!"; | hint "It works!"; |
Revision as of 13:21, 22 May 2022
Description
- Description:
- Returns true only if both conditions are true. In case of the alternative syntax, lazy evaluation is used - if left operand is false, evaluation of the right side is ignored.
- Alias:
- a and b
- Groups:
- VariablesMath
Syntax
- Syntax:
- booleanA && booleanB
- Parameters:
- booleanA: Boolean - Test condition or variable
- booleanB: Boolean - Test condition or variable
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- boolean && code
- Parameters:
- boolean: Boolean - Test condition or variable
- code: Code - Code that once executed returns a Boolean. The code is not evaluated if boolean is false.
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Variables
- Command Group: Math