setVectorUp: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{Note([^<]*)<code>([^<]*)<\/code>" to "{{Note$1<sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{Note([^}]*)<code>([^<]*)<\/code>" to "{{Note$1<sqf>$2</sqf>") |
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_ammobox setVectorUp [1,0,0]; // box is banked 90 degrees to the right</sqf> | _ammobox setVectorUp [1,0,0]; // box is banked 90 degrees to the right</sqf> | ||
However the above will stop working as soon as you attach the box to something. The following trick however will work in this case: | However the above will stop working as soon as you attach the box to something. The following trick however will work in this case: | ||
< | <sqf>_ammobox attachTo [player, [0,2,1]]; | ||
_ammobox setVectorUp [0,0.99,0.01]; // box is pitched ~90 degrees forward | _ammobox setVectorUp [0,0.99,0.01]; // box is pitched ~90 degrees forward | ||
_ammobox setVectorUp [0.99,0,0.01]; // box is banked ~90 degrees to the right</ | _ammobox setVectorUp [0.99,0,0.01]; // box is banked ~90 degrees to the right</sqf> | ||
}} | }} |
Revision as of 10:42, 13 May 2022
Description
- Description:
- Set object's up vector. Direction of the object remain unchanged. Default object's vectorUp is [0,0,1].
- Groups:
- Math - Vectors
Syntax
- Syntax:
- object setVectorUp vectorUp
- Parameters:
- object: Object
- vectorUp: Array format Vector (normalised)
- Return Value:
- Nothing
Examples
- Example 1:
- Turn object upside down:
_obj setVectorUp [0,0,-1];
- Example 2:
- Align object with the terrain underneath:
_obj setVectorUp surfaceNormal position _obj;
Additional Information
- See also:
- vectorDir vectorUp setVectorDir setVectorDirAndUp vectorDiff vectorAdd vectorMultiply vectorCrossProduct vectorDistance vectorMagnitudeSqr vectorDistanceSqr vectorCos vectorMagnitude vectorDotProduct vectorNormalized vectorFromTo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 03, 2009 - 21:07 (UTC)
-
setVectorUp can only influence an object's bank. It can not influence pitch. Example:
player setVectorUp [0,1,0]
If the player is facing 0 degrees (north), then this will do NOTHING.
If the player is facing 90 degrees (east), then this will make him bank 90 degrees to his left.
- Posted on Mar 22, 2007 - 05:07 (UTC)
- An in-depth discussion on the concept of vectors is available here.
- Posted on Mar 16, 2008 - 09:49 (UTC)
- Command can be also used to rotate camera in all three axis (which also mean it is possible to set camera bank).
- Posted on Oct 03, 2013 - 09:04 (UTC)
-
It is possible to change both pitch and bank of an object (surfaceNormal application for instance). Assuming an ammo box in the following example is facing North (default direction is 0):
However the above will stop working as soon as you attach the box to something. The following trick however will work in this case:_ammobox setVectorUp [0,1,0]; // box is pitched 90 degrees forward _ammobox setVectorUp [1,0,0]; // box is banked 90 degrees to the right
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Math - Vectors
- Scripting Commands: Global Effect