BIS fnc unitPlaySimple: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
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|x1= <code>private _capturedData = [[0,[8208.26,1953.13,296.04],67]];
|x1= <code>private _capturedData = [[0,[8208.26,1953.13,296.04],67]];
[BIS_Vehicle, _capturedData, [BIS_Object, "DoneRecording"], true, false, 0.2, 5] [[spawn]] [[BIS_fnc_unitPlaySimple]];</code>
[BIS_Vehicle, _capturedData, [BIS_Object, "DoneRecording"], true, false, 0.2, 5] spawn [[BIS_fnc_unitPlaySimple]];</code>


|seealso= [[BIS_fnc_unitCaptureFiring]] [[BIS_fnc_unitCaptureSimple]] [[BIS_fnc_unitPlayFiring]] [[BIS_fnc_unitPlay]] [[BIS_fnc_unitCapture]]
|seealso= [[BIS_fnc_unitCaptureFiring]] [[BIS_fnc_unitCaptureSimple]] [[BIS_fnc_unitPlayFiring]] [[BIS_fnc_unitPlay]] [[BIS_fnc_unitCapture]]
}}
}}

Revision as of 21:40, 12 July 2022

Hover & click on the images for description

Description

Description:
Plays back input movement data on input unit. Simplified.
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
[unit, data, varDone, stateIngnore, debug, sleep, skipTime] spawn BIS_fnc_unitPlaySimple
Parameters:
unit: Object - Unit to play movement data on
data: Array - Movement data to use
varDone: Array - (Optional, default []) Variable to set on specified Object once playback has finished in format:
stateIgnore: Boolean - (Optional, default false) Whether to ignore if the Unit is dead and/or cannot move
debug: Boolean - (Optional, default false Whether to give debug information on played frames per second
sleep: Number - (Optional, default 0) Time to Sleep between frames. This is if you want to be recording another unit and playing back movement data on another as well. Limit is 0-1 seconds.
skipTime: Number - (Optional, default 0) Amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start.
Return Value:
Script - Script handle

Examples

Example 1:
private _capturedData = [[0,[8208.26,1953.13,296.04],67]]; [BIS_Vehicle, _capturedData, [BIS_Object, "DoneRecording"], true, false, 0.2, 5] spawn BIS_fnc_unitPlaySimple;

Additional Information

See also:
BIS_fnc_unitCaptureFiring BIS_fnc_unitCaptureSimple BIS_fnc_unitPlayFiring BIS_fnc_unitPlay BIS_fnc_unitCapture

Notes

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