BIS fnc setObjectTexture: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
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|descr= Set object textures.
|descr= Set object textures.


|s1=[object, textures] call [[BIS_fnc_setObjectTexture]]
|s1= [object, textures] call [[BIS_fnc_setObjectTexture]]


|p1= object: [[Object]]
|p1= object: [[Object]]

Revision as of 23:11, 12 July 2022

Hover & click on the images for description

Description

Description:
Set object textures.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object, textures] call BIS_fnc_setObjectTexture
Parameters:
object: Object
textures: String or Array of Strings
Return Value:
Boolean - true when done

Examples

Example 1:
[player, "#(rgb,8,8,3)color(0,0,1,1)"] call BIS_fnc_setObjectTexture;
Example 2:
[ vehicle player, [ "#(rgb,8,8,3)color(1,0,0,1)", "#(rgb,8,8,3)color(0,1,0,1)", "#(rgb,8,8,3)color(0,0,1,1)" ] ] call BIS_fnc_setObjectTexture; // identical to: // vehicle player setObjectTexture [0, "#(rgb,8,8,3)color(1,0,0,1)"]; // vehicle player setObjectTexture [1, "#(rgb,8,8,3)color(0,1,0,1)"]; // vehicle player setObjectTexture [2, "#(rgb,8,8,3)color(0,0,1,1)"];

Additional Information

See also:
getObjectTextures setObjectTexture setObjectTextureGlobal

Notes

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