BIS fnc loadInventory: Difference between revisions

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|r1= [[Boolean]]
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|x1= <code>loadout = [<nowiki/>[[player]], [[configFile]] >> "CfgVehicles" >> "B_Soldier_SL_F"] [[call]] [[BIS_fnc_loadInventory]]; // gives BLUFOR Squad Leader's loadout to player unit</code>
|x1= <code>loadout = [player, [[configFile]] >> "CfgVehicles" >> "B_Soldier_SL_F"] [[call]] [[BIS_fnc_loadInventory]]; // gives BLUFOR Squad Leader's loadout to player unit</code>


|x2= to save and load the inventory:
|x2= to save and load the inventory:

Revision as of 12:09, 13 July 2022

Hover & click on the images for description

Description

Description:
Adds a predefined loadout (either via CfgVehicles, CfgRespawnInventory, or a custom inventory saved via BIS_fnc_saveInventory) to a specified unit.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
param call BIS_fnc_loadInventory
Parameters:
Object - unit to receive the loadout
Config or Array - can be one of:
Array - (Optional, default []) array of Strings that define what part of the loadout to ignore, e.g ["weapons", "uniform"]
Return Value:
Boolean

Examples

Example 1:
loadout = [player, configFile >> "CfgVehicles" >> "B_Soldier_SL_F"] call BIS_fnc_loadInventory; // gives BLUFOR Squad Leader's loadout to player unit
Example 2:
to save and load the inventory: [player, [missionNamespace, "TAG_SavedInventory"]] call BIS_fnc_saveInventory; // save it [player, [missionNamespace, "TAG_SavedInventory"]] call BIS_fnc_loadInventory; // load it

Additional Information

See also:
BIS_fnc_saveInventory BIS_fnc_exportInventory BIS_fnc_deleteInventory setUnitLoadout

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ilias38rus - c
Posted on Aug 02, 2020 - 15:21 (UTC)
Doesn't work for backpacks in backpack, unlike setUnitLoadout.