BIS fnc sceneRotate: Difference between revisions

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|p4= iniPosition: [[Array]] - inital position
|p4= iniPosition: [[Array]] - inital position


|r1= [[Array]] - Array in format [<noWiki>[</noWiki>PositionX,PositionY,PositionZ], Rotation]
|r1= [[Array]] - array in format [<noWiki>[</noWiki>PositionX,PositionY,PositionZ], Rotation]


|x1= <sqf>[[1337,1337,0], 42, 120, [200,200,0]] call BIS_fnc_sceneRotate; // returns [[1337.15,1334.18,0],-258]</sqf>
|x1= <sqf>[[1337,1337,0], 42, 120, [200,200,0]] call BIS_fnc_sceneRotate; // returns [[1337.15,1334.18,0],-258]</sqf>

Latest revision as of 12:40, 8 November 2023

Hover & click on the images for description

Description

Description:
Compute new object coordinates from given center and angle from MOTION BUILDER
Execution:
call
Groups:
Scenes

Syntax

Syntax:
[center, centerAngle, angle, iniPosition] call BIS_fnc_sceneRotate
Parameters:
center: Array - center position from MOTION BUILDER
centerAngle: Number - rotation of center from MOTION BUILDER
angle: Number - rotation
iniPosition: Array - inital position
Return Value:
Array - array in format [[PositionX,PositionY,PositionZ], Rotation]

Examples

Example 1:
[[1337,1337,0], 42, 120, [200,200,0]] call BIS_fnc_sceneRotate; // returns [[1337.15,1334.18,0],-258]

Additional Information

See also:
BIS_fnc_sceneCreateSoundEntities BIS_fnc_sceneSetBehaviour BIS_fnc_sceneGetObjects

Notes

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