addWeaponCargo: Difference between revisions

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|p2= weaponName: [[String]] - weapon name. See [[:Category:Weapons]] for reference about possible values
|p2= weaponName: [[String]] - weapon name. See [[:Category:Weapons]] for reference about possible values


|p3= count: [[Number]] - number of weapons to add
|p3= count: [[Number]] - number of weapons to add. Since Arma 3 v2.14, negative count will remove weapons.


|r1= [[Nothing]]
|r1= [[Nothing]]

Latest revision as of 00:13, 1 February 2023

Hover & click on the images for description

Description

Description:
Add weapons to the cargo space of vehicles, which can be taken out by infantry units. Ignores available cargo space.
Arma 3
In Arma 3, arguments for this command must be local (LALocal). For global variant see addWeaponCargoGlobal.
Groups:
Containers

Syntax

Syntax:
vehicleName addWeaponCargo [weaponName, count]
Parameters:
vehicleName: Object - vehicle to which add the weapons
weaponName: String - weapon name. See Category:Weapons for reference about possible values
count: Number - number of weapons to add. Since Arma 3 v2.14, negative count will remove weapons.
Return Value:
Nothing

Examples

Example 1:
_truck addWeaponCargo ["M16", 5];

Additional Information

See also:
addWeaponCargoGlobal addMagazineCargo addMagazineCargoGlobal clearMagazineCargo clearWeaponCargo getWeaponCargo addItemCargo addItemCargoGlobal addBackpackCargo addBackpackCargoGlobal addWeaponWithAttachmentsCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Galzohar - c
Posted on Jul 10, 2010 - 11:02 (UTC)
When players add/remove gear directly via the gear menu that gear is synchronized across the network. Since this command is local only, using it during a mission can cause all sorts of weird issues. To get proper synchronization use this command in the object's init line or in a script called from its init line with a call compile preprocessFile command (and not execVM).