isEngineOn: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - ">Posted on March ([0-9]{2})[ a-zA-Z]*, ([0-9]{4})" to ">Posted on $2-03-$1") |
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<dd class="notedate">Posted on | <dd class="notedate">Posted on 2015-03-20 - 14:32 (UTC)</dd> | ||
<dt class="note">[[User:RKillah|RKillah]]</dt> | <dt class="note">[[User:RKillah|RKillah]]</dt> | ||
<dd class="note">[[isEngineOn]] returns [[true]] for static objects without an engine | <dd class="note">[[isEngineOn]] returns [[true]] for static objects without an engine |
Revision as of 23:06, 13 May 2023
Description
- Description:
- Returns true if engine is on, false if it is off.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- isEngineOn vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- engineOn setCollisionLight isLightOn isCollisionLightOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2015-03-20 - 14:32 (UTC)
- RKillah
- isEngineOn returns true for static objects without an engine
- Posted on April 6, 2015 - 08:24 (UTC)
- Killzone Kid
- Bind Engine action to User Action 1
- Posted on Aug 28, 2022 - 05:06 (UTC)
- If you're a client (not server) and check remote vehicle that is far away from the camera, you'll get an outdated engine state until the vehicle and client camera position are close to each other. Distance seems to be around 6km and doesn't depend on video settings.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.90
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation