Animation Instances Reference Table – Arma Reforger
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Revision as of 18:54, 21 February 2023
Below tables provide reference of animations and export profiles which should be used when exporting TXA animations from Blender.
Sample New Weapon (download link) is used here as a reference, so not all animations are present - like Finger_trigger_in or Sight. In such a case, animations of AK74 are provided to give some guidance on what should be filled in.
Weapon Instance
Action name | Description | Animation take used | Action used | Export profile | Export as |
---|---|---|---|---|---|
BoltPose | Poses of the bolt.
|
4 | w_sampleweapon_fire | 724_Weapon_Bolt | w_rfl_sampleweapon_01_bolt_pose |
Finger_trigger_in | 6 | 999_Empty | |||
Finger_trigger_out | 6 | 999_Empty | |||
Fire | Animation of weapon being fired - trigger is pressed and bolt is doing one full cycle | 3 | w_sampleweapon_fire | 724_Weapon_Bolt_Trigger | w_rfl_sampleweapon_01_fire |
Idle | Empty animation | 1 | 999_Empty | ||
Idle_finger | Empty animation | 1 | 999_Empty | ||
IKOffset | No animation assigned | - | - | - | - |
Reload_InsertMag | Animation of inserting magazine into the weapon. 722_Weapon_MagRelease profile can be used if there is animated weapon magazine release on the weapon | 72 | rfl_sampleweapon_erc_insert_mag | 999_Empty | w_rfl_sampleweapon_01_mag_insert |
Reload_RemoveMag | Animation of removing magazine from the weapon. 722_Weapon_MagRelease profile can be used if there is animated weapon magazine release on the weapon | 59 | rfl_sampleweapon_erc_remove_mag | 999_Empty | w_rfl_sampleweapon_01_mag_remove |
ReloadActionBolt | Animation of racking the bolt | 36 | rfl_sampleweapon_erc_bolt_rack | 999_Empty | w_rfl_sampleweapon_01_bolt_rack |
Safety | Safety mode animation. First frame safety mode, second single mode and third one is used for full auto | 3 | w_sampleweapon_safety | 701_Rifle_Idle | w_rfl_sampleweapon_01_safety |
Sight | Iron sight adjustment animation. Amount of frames is equal to amount of zeroing modes defined in the weapon | 11 | 723_Weapon_Sight | ||
Switch_Mode_Off | Empty animation for switching safety switch off. This animation need to have same amount of frames as the one in player instance | 16 | 999_Empty | ||
Switch_Mode_On | Empty animation for switching safety switch on. This animation need to have same amount of frames as the one in player instance | 16 | 999_Empty | ||
Trigger | Animation of trigger when its pressed | 4 | w_sampleweapon_fire | 721_Weapon_Trigger | w_rfl_sampleweapon_01_trigger |
Player Instance
Action name | Description | Number of frames | Animation take used | Export profile | Exported as |
---|---|---|---|---|---|
BoltPose | - | - | - | - | - |
Finger_trigger_in | 6 | 502_IK_RightHand | |||
Finger_trigger_out | 6 | 502_IK_RightHand | |||
Fire | Animation of weapon being fired - trigger is pressed and bolt is doing one full cycle | 3 | 401_RIndexABS | ||
Idle | Empty animation | 1 | using same animation as Safety | ||
Idle_finger | Empty animation | 1 | 502_IK_RightHand | ||
IKOffset | IK offset animation | 1 | p_sampleweapon_ik | 101_FullBodyABS | p_rfl_sampleweapon_01_offset |
Reload_InsertMag | Animation of inserting magazine into the weapon | 72 | rfl_sampleweapon_erc_insert_mag
rfl_sampleweapon_pne_insert_mag |
252_UpperbodyADD_ArmsABS | p_rfl_sampleweapon_01_erc_mag_insert
p_rfl_sampleweapon_01_pne_mag_insert |
Reload_RemoveMag | Animation of removing magazine from the weapon | 59 | rfl_sampleweapon_erc_remove_mag
rfl_sampleweapon_pne_remove_mag |
252_UpperbodyADD_ArmsABS | p_rfl_sampleweapon_01_erc_mag_remove
p_rfl_sampleweapon_01_pne_mag_remove |
ReloadActionBolt | Animation of racking the bolt | 36 | rfl_sampleweapon_erc_bolt_rack
rfl_sampleweapon_pne_bolt_rack |
252_UpperbodyADD_ArmsABS | p_rfl_sampleweapon_01_erc_bolt_rack
p_rfl_sampleweapon_01_pne_bolt_rack |
Safety | Safety mode animation. First frame safety mode, second single mode and third one is used for full auto | 3 | p_sampleweapon_ik | 502_IK_RightHand | p_rfl_sampleweapon_01_safety |
Sight | Iron sight adjustment animation. Amount of frames is equal to amount of zeroing modes defined in the weapon | 11 | empty anim, need same length as Sight in weapon | 999_Empty | - |
Switch_Mode_Off | Empty animation for switching safety switch off. This animation need to have same amount of frames as the one in player instance | 16 | it is possible to use same anim as Switch_Mode_On | 262_ArmsADD_RHandABS | - |
Switch_Mode_On | Empty animation for switching safety switch on. This animation need to have same amount of frames as the one in player instance | 16 | p_rfl_sampleweapon_01_modes_on | 262_ArmsADD_RHandABS | p_rfl_sampleweapon_01_modes_on |
Trigger | Animation of finger when trigger is pressed | 4 | using same animation as Fire | ||
Animation IK Pose | Inverted Kinematics pose defined inside SCR_WeaponAttachmentsStorageComponent in Item Animation Attributes sections under name Animation IK Pose | 1 | p_sampleweapon_ik | 501_IK | p_rfl_sampleweapon_01_ik |