BIS fnc door: Difference between revisions

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m (Text replacement - "(\|[pr][0-9]+ *= *[^-]+) *- *B([a-z])" to "$1 - b$2")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *I([a-z ])" to "$1 - i$2")
Line 16: Line 16:
|p1= building: [[Object]] - building
|p1= building: [[Object]] - building


|p2= doorIndex: [[Number]] - Index of the door used in "bis_disabled_Door_%1", "Door_%1_sound_source", "Door_%1_noSound_source", "Door_%1_locked_source"
|p2= doorIndex: [[Number]] - index of the door used in "bis_disabled_Door_%1", "Door_%1_sound_source", "Door_%1_noSound_source", "Door_%1_locked_source"


|p3= animationPhase: [[Number]] - Phase of the animation, see [[animateSource]] for more information
|p3= animationPhase: [[Number]] - Phase of the animation, see [[animateSource]] for more information

Revision as of 15:33, 8 November 2023

Hover & click on the images for description

Description

Description:
Changes animation phase of given door.
Execution:
call
Groups:
Scripts

Syntax

Syntax:
[building, doorIndex, animationPhase] call BIS_fnc_door
Parameters:
building: Object - building
doorIndex: Number - index of the door used in "bis_disabled_Door_%1", "Door_%1_sound_source", "Door_%1_noSound_source", "Door_%1_locked_source"
animationPhase: Number - Phase of the animation, see animateSource for more information
Return Value:
Nothing

Examples

Example 1:
[_building, 5, 1] call BIS_fnc_door;

Additional Information

See also:
BIS_fnc_doorOpen BIS_fnc_doorNoHandleOpen BIS_fnc_doorClose

Notes

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