add3DENConnection: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^-]+) *- *C([a-eg-z])" to "$1 - c$2") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^-]+) *- *E([a-z])" to "$1 - e$2") |
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|p1= type: [[String]] - connection class from ''Cfg3DEN >> Connections'' | |p1= type: [[String]] - connection class from ''Cfg3DEN >> Connections'' | ||
|p2= from: [[Array]] of [[Eden Entity|Eden Entities]] - | |p2= from: [[Array]] of [[Eden Entity|Eden Entities]] - entities which are being connected | ||
|p3= to: [[Eden Entity]] - | |p3= to: [[Eden Entity]] - entity to which entities will be connected to | ||
|r1= [[Boolean]] - [[true]] If the connection was made | |r1= [[Boolean]] - [[true]] If the connection was made |
Revision as of 14:06, 8 November 2023
Description
- Description:
- Connect entities together.
- Groups:
- Eden Editor
Syntax
- Syntax:
- add3DENConnection [type, from, to]
- Parameters:
- type: String - connection class from Cfg3DEN >> Connections
- from: Array of Eden Entities - entities which are being connected
- to: Eden Entity - entity to which entities will be connected to
- Return Value:
- Boolean - true If the connection was made
Examples
- Example 1:
- add3DENConnection ["RandomStart", get3DENSelected "Object", "marker_0"];// Set random start on marker "marker_0" for all selected objects.
Additional Information
- See also:
- remove3DENConnection get3DENConnections
Notes
-
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