Resource Usage – Arma Reforger
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Lou Montana (talk | contribs) (Fix phrasing, Add example) |
Lou Montana (talk | contribs) m (Fix example) |
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Line 54: | Line 54: | ||
| <enforce> | | <enforce> | ||
// beware of loops! | // beware of loops! | ||
array< | array<BaseContainer> baseContainers = {}; // strong ref is not possible | ||
Resource resource; | Resource resource; | ||
foreach (ResourceName resourceName : resourceNames) | foreach (ResourceName resourceName : resourceNames) | ||
Line 71: | Line 71: | ||
| <enforce> | | <enforce> | ||
array<ref Resource> resources = {}; | array<ref Resource> resources = {}; | ||
array<BaseContainer> baseContainers = {}; | array<BaseContainer> baseContainers = {}; | ||
Resource resource; | Resource resource; | ||
foreach (ResourceName resourceName : resourceNames) | foreach (ResourceName resourceName : resourceNames) |
Revision as of 17:59, 15 November 2023
A Resource object is a source of data through many classes (BaseContainer, IEntitySource etc). Due to how resources are managed, some safeties are required.
Good Practice
Resources are managed by the engine, outside of script's reach. If the script loses reference to a Resource object, the engine may dispose of it instantly or at some point in the future, deleting also its related BaseContainer objects. To avoid this, always keep a reference to the parent Resource.
Examples
Bad Example | Good Example |
---|---|
static BaseContainer GetBaseContainer(ResourceName resourceName)
{
// the only reference to said Resource is here and will be lost at the end of the scope
Resource resource = Resource.Load(resourceName);
if (!resource.IsValid())
return null;
return resource.GetResource().ToBaseContainer();
// resource's reference is dropped here
// the returned BaseContainer may become null at any time,
// even with a script's reference
} |
static BaseContainer GetBaseContainer(notnull Resource resource)
{
if (!resource.IsValid())
return null;
return resource.GetResource().ToBaseContainer();
// resource's reference is managed by the method caller
} |
// GetBaseContainer being the above method
BaseContainer baseContainer = GetBaseContainer(m_sPrefab);
string name = baseContainer.GetClassName(); // may result in a null pointer exception |
Resource resource = Resource.Load(m_sPrefab);
BaseContainer baseContainer = GetBaseContainer(resource);
string name = baseContainer.GetClassName(); // fine as long as a reference to resource is kept |
// beware of loops!
array<BaseContainer> baseContainers = {}; // strong ref is not possible
Resource resource;
foreach (ResourceName resourceName : resourceNames)
{
resource = Resource.Load(resourceName);
if (!resource.IsValid())
continue;
baseContainers.Insert(resource.GetResource().ToBaseContainer());
// reference to resource is lost at each loop end
}
Process(baseContainers); // the array may contain nulls |
array<ref Resource> resources = {};
array<BaseContainer> baseContainers = {};
Resource resource;
foreach (ResourceName resourceName : resourceNames)
{
resource = Resource.Load(resourceName);
if (!resource.IsValid())
continue;
resources.Insert(resource);
baseContainers.Insert(resource.GetResource().ToBaseContainer());
// reference to resource is kept in the resources array
}
Process(baseContainers); // all references are kept
resources = null; // this can now be done without issue |
N/A | // this is fine - a Managed instance is created, resource can be dropped
// simplified, from SCR_BaseContainerTools.CreateInstanceFromPrefab()
static Managed CreateInstanceFromPrefab(ResourceName prefab)
{
Resource resource = Resource.Load(prefab);
if (!resource.IsValid())
return null;
BaseContainer baseContainer = resource.GetResource().ToBaseContainer();
if (!baseContainer)
return null;
return BaseContainerTools.CreateInstanceFromContainer(baseContainer);
// resource reference is dropped but the created instance will remain
} |