preloadCamera: Difference between revisions
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(The command itself does not return until it's done.) |
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|x1= <code> | |x1= <code>preloadCamera [[markerPos]] "cam_location_2"</code> |= Example 1 | ||
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Revision as of 16:51, 28 June 2007
Description
- Description:
- Preload all textures and models around given position (format Position) to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change/cut. Returns true once all data is ready.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
preloadCamera markerPos "cam_location_2"
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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