setHit: Difference between revisions
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Killzone Kid (talk | contribs) No edit summary |
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{{Feature|informative|Some part names are in Czech; see the [[ArmA: Armed Assault: Selection Translations|translation table]].}} | {{Feature|informative|Some part names are in Czech; see the [[ArmA: Armed Assault: Selection Translations|translation table]].}} | ||
|s1= object [[setHit]] [part, damage, useEffects, killer, instigator] | |s1= object [[setHit]] [part, damage, useEffects, killer, instigator, breakRotor] | ||
|p1= object: [[Object]] - [[local]] object | |p1= object: [[Object]] - [[local]] object | ||
Line 62: | Line 62: | ||
* it will be listed as <sqf inline>_instigator</sqf> parameter in the [[Arma 3: Event Handlers#Killed|Killed]] event handler. | * it will be listed as <sqf inline>_instigator</sqf> parameter in the [[Arma 3: Event Handlers#Killed|Killed]] event handler. | ||
|p6since= arma3 2.12 | |p6since= arma3 2.12 | ||
|p7= breakRotor: [[Boolean]] if the hitpoint is rotor on a helicopter, [[true]] will break the rotor as well as play corresponding sound if 'useEffects' is also [[true]]. | |||
|p7since= arma3 2.16 | |||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Revision as of 14:03, 28 January 2024
Description
- Description:
-
Event Handler Triggered Hit HandleDamage Killed MPKilled Set damage on a part of an object.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object setHit [part, damage, useEffects, killer, instigator, breakRotor]
- Parameters:
- object: Object - local object
- part: String - name of the part (selection name)
- damage: Number - damage value ranging 0..1, 0 being fully functional, 1 being destroyed
- since 1.68
- useEffects: Boolean - (Optional, default true) false to skip destruction effects
- since 2.08
- killer: Object - (Optional, default objNull) the entity that caused the damage. If the damage leads to the death of the unit, the killer will be used as the object that caused the kill.
- since 2.12
- instigator: Object - (Optional, default objNull) the person that instigated the damage.
- if a tank is a killer, the tank gunner that pulled the trigger is instigator
- it will be listed as _instigator parameter in the Killed event handler.
- since 2.16
- breakRotor: Boolean if the hitpoint is rotor on a helicopter, true will break the rotor as well as play corresponding sound if 'useEffects' is also true.
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- getHit getHitPointDamage setHitPointDamage damage setDamage setFuel setAmmo getHitIndex setHitIndex forceHitPointsDamageSync
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Aug 24, 2009 - 11:09 (UTC)
-
Damaging specific parts of the vehicle will not update its overall damage value (as of v1.03):
- Posted on Mar 29, 2011 - 14:25 (UTC)
-
Direct use of the names of sections of the model is likely a bad practice, and will not work on some addons.
So instead:
should be used:_MH60S setHit ["elektronika", _hit];