doMove: Difference between revisions
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| unit(s) '''doMove''' [[ | | unit(s) '''doMove''' [[Position]] |= Syntax | ||
|p1= unit(s): [[Object]] or [[Array]] |= Parameter 1 | |p1= unit(s): [[Object]] or [[Array]] |= Parameter 1 | ||
|p2= | |p2= [[Position}: ([[Array]])|= Parameter 2 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value |
Revision as of 03:16, 26 August 2007
{{Command|= Comments ____________________________________________________________________________________________
| ofp |= Game name
|1.00|= Game version
|arg= global |= Arguments in MP
|eff= global |= Effects in MP ____________________________________________________________________________________________
| Order the given unit(s) to move to the given position (without radio messages). |= Description ____________________________________________________________________________________________
| unit(s) doMove Position |= Syntax
|p1= unit(s): Object or Array |= Parameter 1
|p2= [[Position}: (Array)|= Parameter 2
| Nothing |= Return value ____________________________________________________________________________________________
|x1=
soldier1 doMove (position officer)
|= Example 1 |x2=
this doMove (getMarkerPos "Marker1")
|= Example 2
____________________________________________________________________________________________
| commandMove |= See also
}}
Notes
- Posted on July 3, 2007 - 14:32
- Praxtor
- Notes from before the conversion: If the distance between the Object and the Ia is more than 100 Meters, the command dont work, the Ia stay stoped.