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|x1= <code>if ( | |x1= <code>_retVal <nowiki>=</nowiki> if (1 > 0) [[then]] {"It's true"} [[else]] {"It's false"}; | ||
[[hint]] [[str]] _retVal | |||
</code> |=Example 1 | |||
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Revision as of 16:06, 27 September 2007
Description
- Description:
- The standard if, then, else constuct available in many languages. This syntax however has alternate forms in the manner of an Array, or, as a which (?) operator.
- if (condition) then {code} else {code}
- if (condition) then [ {code},{code} ]
- ? (condition) : code (no else alternative for the which syntax)
- Groups:
- Uncategorised
Syntax
- Syntax:
- Parameters:
- condition: statement that returns a Boolean
- Code: statement(s) executed when condition true, or false
- Return Value:
- Anything- Dependent on Code executed
Examples
Additional Information
- See also:
- elseControl Structuresthen
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:55
- hardrock
- Notes from before the conversion: Standard syntax: = if a then b Alternative syntax = ? a : b Compound clause syntax (multiple actions) "if a then x, y, z" or "if a then x; y; z"
- Ceeeb
- Any variables you declare within the body of an if/then statement (ie between the curly braces) are local to that 'if' statement, and are destroyed at the end of the statement. If you know you want to use the variable outside the 'if' statement, make sure your declare it before the 'if' statement.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.85
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- ArmA: Control Structures
- Command Group: Program Flow