captive: Difference between revisions
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[[Category:Scripting Commands ArmA|C]] | [[Category:Scripting Commands ArmA|C]] | ||
<h2 style="color:#000066"> '''captive ''unit'''''</h2> | <h2 style="color:#000066"> '''captive ''unit'''''</h2> |
Revision as of 11:39, 23 April 2006
captive unit
Operand types:
unit: Object
Type of returned value:
Description:
Check if unit is captive.
If unit is a vehicle, its commander is checked.
Example:
? !(captive player) : goto "run"
Comments:
Use setCaptive to make a unit captive.