captive: Difference between revisions

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[[Category:Scripting Commands ArmA|C]]
[[Category:Scripting Commands ArmA|C]]


back to [[Scripting_Reference#C|COMREF]]


<h2 style="color:#000066"> '''captive ''unit'''''</h2>
<h2 style="color:#000066"> '''captive ''unit'''''</h2>

Revision as of 11:39, 23 April 2006


captive unit


Operand types:

unit: Object

Type of returned value:

Boolean

Description:

Check if unit is captive.

If unit is a vehicle, its commander is checked.


Example:

? !(captive player) : goto "run"


Comments:

Use setCaptive to make a unit captive.