secondaryWeapon: Difference between revisions
Jump to navigation
Jump to search
m (added see also, modified note) |
mNo edit summary |
||
Line 10: | Line 10: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''secondaryWeapon''' | | '''secondaryWeapon''' vehicle |= Syntax | ||
|p1= | |p1= vehicle: [[Object]] |= Parameter 1 | ||
| [[String]] |= Return value | | [[String]] |= Return value |
Revision as of 16:36, 25 January 2009
Description
- Description:
- Returns name of a unit's secondary weapon (empty string if none).
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
sWeap = secondaryWeapon player
Additional Information
- See also:
- primaryWeaponweapons
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:58
- hardrock
- Notes from before the conversion: secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to directly detect the active weapon.